![]() If I remember correctly, that’s how I found out about Unity. It amazed me that a high-quality game like that could be developed entirely solo. Physical releases are coming soon, too.Īround the time I got into game development, I was writing music for an indie game called A Cat’s Manor and got to witness its behind-the-scenes development. Now, in addition to PC, DARQ is available on Nintendo Switch, PS5, PS4, Xbox Series X|S and Xbox One. ![]() It wasn’t until 2020 that I met the right publishing partner to bring DARQ to consoles. I decided to self-publish DARQ in 2019 with the PC audience in mind. Although multiple publishers reached out to me during that time, none seemed like the right fit. The game took over three and a half years to make. I had to learn everything from scratch, and I loved every minute of it. I did not plan for console releases at the time, and didn’t know if I could even make a game for any platform, to begin with. I didn’t expect much, but when DARQ hit TOP 10 of the most upvoted titles on Greenlight, I decided to turn my hobby into a career – or at least, give it a try. A friend of mine encouraged me to put together a trailer and upload it to Steam Greenlight. A month later, I had a little prototype, which barely resembled what DARQ looks like now. Without knowing anything about making games, I downloaded Unity and instantly fell in love with game development. Once, I had a month off in between film gigs, so I decided to try a new hobby. I got into game development in late 2015, fresh out of college, in the early stages of my film composer career. Did you initially intend to have the game available on multiple platforms? Tell us about your ambitions for releasing DARQ.Read on to discover what the developer of DARQ has to say about his experience in scaling for multiple platforms. His journey is an arduous one, but through ongoing perseverance, optimism, and steadfast support, Marhulets can now attest to the satisfaction and triumph of sharing his art with so many people all over the world, no matter their hardware. Marhulets is a multi-talented, solo developer who, over the course of five years, has been able to bring his first title to most major platforms: PC, Xbox One, Xbox Series X, PlayStation 4, PlayStation 5, and most recently, Nintendo Switch. We recently had the honor of speaking with Wlad Marhulets, the creator of the award-winning DARQ, a horror action-adventure puzzle game that follows the story of Lloyd – a boy who finds himself in the middle of a lucid nightmare. Once you know where to look, you can find thousands of learning resources, most of them completely free and available to anyone who is willing to take the time to learn. Plus, there are always helping hands along the way. There are plenty of business benefits that come with getting your game onto increasingly popular consoles like Nintendo Switch, with more than 78 million consoles sold worldwide. But as many developers who have been through it will tell you, the reward is well worth the challenge. The process of scaling and porting games can be taxing on teams, no matter their size. This includes developing for multiple platforms. Of course, anything worth pursuing comes with its fair share of obstacles. Today’s gaming experiences successfully extend across multiple platforms, which greatly expands audience reach. While specific platforms have traditionally been associated with different types of gaming, such as more casual games for mobile or FPS games on PC, developers no longer need to limit themselves. Whether you’re building an FPS multiplayer experience, an open-world RPG, or an adventure puzzle game, one thing is certain: You want to create dynamic and engaging experiences for your players.
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